/==============================================================================
// NXengineer_anim.txt
//==============================================================================
import-Militia_anim.txt
import bow_defines_anim.txt
import Atlantis_Sword_anim.txt
/==============================================================================

define NXmyrmiddonshield
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual NXzethosshield
			}
		}			
	}
}
				
//==============================================================================
//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Cavalry G Prodromos Head iron
         }
      }
   }
}
//==============================================================================
define weapon
{
	TargetLogic none/wood
	set hotspot
	{
		version
		{
			Visual AtlantisSword hotspot
		}
	}
}

//==============================================================================
define hammer
{
	set hotspot
	{
		version
		{
			Visual Tool Hammer
		}
	}
}

//==============================================================================
define BloodSpurt
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Blood Spurt
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TargetLogic none/wood
		Setselector
		{
			VariationLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual NXengineer_handattack
						 connect topofhead head hotspot
						 connect RightHand AtlantisSword hotspot 
						 connect Leftforearm NXmyrmiddonshield hotspot
						 connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.49 true	
						tag GenericSound 0.40 true	
//-- end auto generated section
					}
				}
			}
		}
	}
}
//==============================================================================
//==============================================================================
anim Death
{
	SetSelector
	{
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual NXengineer_deathA
					connect topofhead head hotspot
					connect RightHand  hotspot 
					connect Leftforearm NXmyrmiddonshield hotspot
					connect TopOfHead Head hotspot
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual NXengineer_IdleA
							connect topofhead head hotspot
							connect RightHand  hotspot 
							connect backchest NXmyrmiddonshield hotspot 
							connect TopOfHead Head hotspot
					}
				}
			}
		}
	}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual NXengineer_boredA
					connect topofhead head hotspot
					connect RightHand  hotspot 
					connect backchest NXmyrmiddonshield hotspot
					connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual NXengineer_Walka
						connect topofhead head hotspot
						connect RightHand AtlantisSword hotspot 
						connect Leftforearm NXmyrmiddonshield hotspot
						connect TopOfHead Head hotspot
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
							tag FootstepRight 0.10 true	
							tag FootstepLeft 0.35 true	
							tag FootstepRight 0.60 true	
							tag FootstepLeft 0.85 true	
	//-- end auto generated section
					}
				}
			}
		}
	}
}


//==============================================================================
anim Build
{
	SetSelector
	{
		VariationLogic
		SetSelector
		{
			TargetLogic none/farm/dig pile/excavation
			Set hotspot
			{
				version
				{
					Visual NXengineer_Builda
					//Connect RightHand BloodSpurt hotspot					
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag GenericSound 0.92 true	
						tag SpecificSoundSet 0.00 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
					connect topofhead head hotspot
					connect backchest NXmyrmiddonshield hotspot
					connect TopOfHead Head hotspot
				}
			}
		}
	}
}
//==============================================================================
anim flail
{
	SetSelector
	{
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					visual NXengineer_flailA
					connect topofhead head hotspot
					connect RightHand  hotspot 
					connect backchest NXmyrmiddonshield hotspot
					connect TopOfHead Head hotspot
					//Connect RightHand BloodSpurt hotspot
				}
			}
		}
	}
}

//==============================================================================
//==============================================================================